The world ceased to be the way we remembered it after the last sunrise, it changed everything. Huge radiation struck the planet. People did not find a shelter on the planet itself, they went underground. And the only way to escape from radiation was the shelter, which was built during the Cold War.
A long time passed, after the death of our parents, our hero who had not seen anything other than the underground life, was forced to come to the surface in search of food. What awaits our hero on the surface …
You have to explore a huge world, try to survive, find out about the world that surrounds you and possibly find other survivors.
Hello dear friends.Today I decided to show you new developments with alpha 0.3.25
1. Modes of fighting.
2. Player level-ups
3. The global map of the game in its initial form.
4. Initial system of transitions between maps.
5. Post-effects that work on OpenGL ES2, OpenGL ES3, Vulkan, Metal6. Load capacity system. Overload. Exhaustion.
7. Characteristics system.
One of the survivors of a global catastrophe. From 3 years old he lived in a bunker with his parents. At 37, he decided to leave the bunker, by this time the parents of our hero had already passed away. It has good physical data.
Purposeful and eager to find out what happened on earth. Ready for any challenge.